2020. 1. 23. 02:14ㆍ카테고리 없음
Techcard content is fetched from a local dataset which is in turn parsed from the official Stellaris wiki on a regular basis. Technology images are fetched from the wiki dynamically. Ideas, bugreports and improvement suggestions are very welcome. 'New Horizons' for Stellaris is still a work-in-progress, but it is mostly functionally complete and fairly robust. Since Birth of the Federation holds such a special place in my heart, I'm going to take a stab at reviewing 'New Horizons' and see how it compares to my personal favorite official Star Trek game of all time.
Star Trek New Horizons Tech Tree Trailer
The story is too generic and lightweight, the performances too self-conscious, and the humor too pithy to cite this as a role model of rebooting ala “Batman Begins” and “Casino Royale.” Yet like those films, full credit has to be given to the filmmakers for successfully striking the right balance of reverence and renewal. Hardcore fans may not like the change of tone which ditches the deeper exploration of themes in favor of a sensory thrill ride, yet the film very much retains the feel of Gene Roddenberry’s universe albeit trimmed of some of the moral shadings and political allegories.Armed with a cash flow at least three to four times that of the average previous Trek film, the new “Star Trek” looks every bit its sizable new budget.
Star Trek New Horizons Tech Tree House
The new production design is fascinating – the comparisons of the new look bridge to a ‘hi-tech Apple store’ are fair, though the engineering decks unfortunately resemble a modern gasworks albeit with some funky redressing. The ships themselves retain the Trek signature design but add a lot more detail, while visits to the red-toned rocks of Vulcan, the ice moon Delta Vega, future San Francisco and the grimy interiors of a massive Romulan mining vessel are all beautifully realized.Notably improving on the job he did with the well-filmed but bland “M:I-3”, ‘Trek’ really gets to show off Abrams’ superb directorial proficiency. For most of its runtime the film sets a slick pace that Michael Bay or Paul Greengrass would be proud of. Unlike them however, the camera operators and editors here have normal attention spans so jittery close-ups are kept to a minimum while cutting is fast but never confusing. Several sequences, notably a lengthy one involving three officers trying to land on, sabotage and then escape an atmospheric drill platform are thrillingly executed.The space battles do lack some of the majesty and suspenseful setup of those in previous films and shows, but replace it with intensity, scale and speed – if the Trek battles of old were very submarine-inspired, the ones here play out much more like aerial dogfights.
One of the franchise’s greatest assets is the sheer beauty of these ship designs and so we get some very epic shots of the various vessels from all sorts of inventive angles. From a visual effects standpoint, the film cannot be faulted and the space combat scenes are amongst the most convincingly real ever to be committed to celluloid.The sound design is truly extraordinary throughout and makes great uses of silence on two occasions to convey the noiseless vacuum of space. “Lost” composer Michael Giacchino’s score sadly lacks the epic-quality of the Vangelis-esque music used in the film’s promotional trailers, but it is otherwise a very impressive if overly repetitive music that fits in with both the film’s tone and the franchise as a whole.
Classic Trek’s theme music comfortably slots into the climax over the opening credits, unlike an early scene where a Beastie Boys song and a bit of Nokia product placement is jarringly inserted.The few problems here not unexpectedly lie with the script. Projects like these are an utterly daunting job for even the best screenwriters as they have to setup a franchise, respect the various shows and films that came before both thematically and logistically, and face the inherent difficulties of telling not just an origin story but one of which little is known about. To their credit, scribes Alex Kurtzmann and Roberto Orci deliver their best script yet and show an obvious love of Trek lore which gives everything a solid level of authenticity while fitting it all into the modern breathless blockbuster mold.Yet they can not overcome the inherent problems of most origin stories; a few of the lingering problems of the Trek film formula in general; and their own signature weakness of lifting elements from key films of the genre and fusing them into a generic, rather fragmented thriller narrative abound with convenient coincidences and credibility gaps.
Click to expand.Yeah, that was quite a code error, must have been real tired when writing that nonsense. ^^Here's the error:iUnit = GC.getPlayer(iPlayer).getInfoTypeForString('UNITCRUSADER') // CyPlayer does not have a getInfoTypeForString method.CyUnit = CyPlayer.initUnit(iUnit.) // CyPlayer is not defined at this point.Here's what it should have been:CyPlayer = GC.getPlayer(iPlayer)iUnit = GC.getInfoTypeForString('UNITCRUSADER')CyUnit = CyPlayer.initUnit(iUnit.)I think I'll mod today, been a while now. Click to expand.This happens if civics in same category are researchable in same or very close columns but are in different techs.Then this graphical bug happens and you have to choose other civic window to actually choose civic.For example (A, B, C are in same category for example matriarchy/patriarchy/junta):Civic A - x40Civic B - x41Civic C - x41Civics A and C are unlocked, and player didn't research tech unlocking civic B.This will mean C is unselectable in general window as there is gap here.In original civic window - with vertical list you can select C normally.